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1181. Higgs rigs; why don't they stop jump field gennies? - in Player Features and Ideas Discussion [original thread]
Samillian wrote: Why would anyone in their right mind want station games back? They were boring, pointless and an activity of no real value except for those to scared of risking loss to actually look for a real fight. What you, me and others...
- by Serendipity Lost - at 2015.12.17 18:57:37
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1182. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
If you were smart you'd start playing w/ your links on grid now. It will put you ahead of the procrastinators and those that choose to ignore the incoming improvement to the game. If you start now, once the change hits - you pwn most folks for a m...
- by Serendipity Lost - at 2015.12.17 13:30:18
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1183. Ideas for resurrecting assault frigates from the dead - in Player Features and Ideas Discussion [original thread]
Derren Zelway wrote: I say they need a buff to their speed and maneuverability to make them feel a bit closer to T1 Frigates. This will help them catch more targets and define them as a tackling frigate that can take enough of a beating for rei...
- by Serendipity Lost - at 2015.12.17 13:04:00
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1184. Higgs rigs; why don't they stop jump field gennies? - in Player Features and Ideas Discussion [original thread]
They don't stop jump field generators because there are already enough tools rolling wh w/ stabbed cloaky interdicted higgs T3s. Giving that group of players immunity to jump field generators would be horribly wrong.
- by Serendipity Lost - at 2015.12.17 12:53:54
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1185. CCP Fix the War Dec system - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Serendipity Lost wrote: Sadly, CCP is providing space magic with citadels. The teleportation of goods only serves to remove value from taking out a citadel. The only 'value' to citadel removal will be the cost of its...
- by Serendipity Lost - at 2015.12.15 13:35:41
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1186. CCP Fix the War Dec system - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Serendipity Lost wrote: Here's my thinking. It will separate the chaff from the wheat. No. It will functionally delete small corps and one man shows and force conglomeration into bigger and bigger groups. Then ...
- by Serendipity Lost - at 2015.12.15 13:33:47
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1187. Sov & Gates - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: No, you cannot close six gates and totally lock down Fade. Or close three and make sure no hostile can ever get into any dead end pocket ever again. You live in nullsec. Perfect safety should never happen. If you want to ...
- by Serendipity Lost - at 2015.12.15 13:01:18
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1188. CCP Fix the War Dec system - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Jason Quixos wrote: An interesting read. Page 6 has been the most level so far. I am still not sure about announcing the WarDec Project on the eve-o forums, but the pace and momentum of player suggestions towards th...
- by Serendipity Lost - at 2015.12.15 12:56:28
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1189. CCP Fix the War Dec system - in Player Features and Ideas Discussion [original thread]
I'm personally in favor of having an in space component that needs to be defended by the agressor to keep the war going. It doesn't have to be easy to knock over, it just has to be available to knock over. Here's my thinking. It will separate the...
- by Serendipity Lost - at 2015.12.15 12:49:22
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1190. CCP Fix the War Dec system - in Player Features and Ideas Discussion [original thread]
The wardec system sucks. It has sucked since the last time they changed it. It went from a healthy meaningful way to work out differences to 'a dime a dozen' war dec corps. It needs repairing. The war dec system should NOT be a HS player farming m...
- by Serendipity Lost - at 2015.12.14 18:46:33
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1191. Remove weapon group warning - in Player Features and Ideas Discussion [original thread]
You kids need to lose those ships instead of constantly swapping weapons systems. Unless there is a need to 'emergency unfit' your guns - I see no reason to waste time getting rid of the notification. Reasons to EMERGENCY UNFIT your guns????
- by Serendipity Lost - at 2015.12.14 18:23:41
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1192. Rap Sheet of Criminal Activity - in Player Features and Ideas Discussion [original thread]
Ageanal Olerie wrote: Danika Princip wrote: And why do you think you should be able to know who anyone' alts are without an API key? Is looking at zkill really too much effort for you? It's safe to assume that anyone who's ever managed to k...
- by Serendipity Lost - at 2015.12.14 18:20:49
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1193. Rap Sheet of Criminal Activity - in Player Features and Ideas Discussion [original thread]
Amber Starview wrote: If it was available from a npc similar to locater agents it could be a nice isk sink and concord would keep records of crimes similar to rl .....maybe just last 10 crimes The fact I have to look at a out of game website ...
- by Serendipity Lost - at 2015.12.14 16:44:21
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1194. Ideas for resurrecting assault frigates from the dead - in Player Features and Ideas Discussion [original thread]
The MWD bonus for AF was bad to begin with. Interceptors are the high speed kiting / tackle frigate. AF are the close in 'heavy' frigate tackle ships. You want to get them back in the mix - drop the misguided MWD bonus. Give them an AB role bonus ...
- by Serendipity Lost - at 2015.12.14 16:38:41
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1195. How to incentivise lowsec - in Player Features and Ideas Discussion [original thread]
It's pretty easy to make lowsex the place to be. Step 1. Drifters enter incursions sites - sometimes they wipe out all the Sansha ships and sometimes the wipe out all they player ships. Step 2. Dial back level 4 missions a bit (60% should do it...
- by Serendipity Lost - at 2015.12.14 16:21:50
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1196. PLEX and it True Nature - in EVE General Discussion [original thread]
If CCP wanted to regulate PLEX prices it would be simple. Put them for sale in CONCORD stations for isk. If there were a more or less infinite supply of PLEX at the CONCORD price of 1 billion isk, then the price of PLEX would be effectively capped...
- by Serendipity Lost - at 2015.12.14 16:07:35
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1197. End the RLML Plague! - in Player Features and Ideas Discussion [original thread]
RcTamiya wrote: Valacus wrote: RcTamiya wrote: Kitty Bear wrote: Valacus wrote: Uhhhh, no. Frigates, t3ds, and all small kitey gangs are the plague and RLMLs are the cure. We need more anti-frigate modules like RLMLs and more ships ...
- by Serendipity Lost - at 2015.12.14 15:29:17
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1198. End the RLML Plague! - in Player Features and Ideas Discussion [original thread]
I'm surprised to see this thread still going strong. TL/DR: RLML are fine, frigate pilots are whiners. PRO TIP - It's OK that there is a hard counter to kiting frigates, if you don't like it - get a garmur.
- by Serendipity Lost - at 2015.12.14 15:27:21
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1199. Rap Sheet of Criminal Activity - in Player Features and Ideas Discussion [original thread]
This is a great idea! This way I'll be able to know who I can trust at a glance. 3 thumbs up!
- by Serendipity Lost - at 2015.12.14 15:24:54
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1200. MJD Cooldown - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Serendipity Lost wrote: d0cTeR9 wrote: Supported. So far the only people against are known to tackle battleships with very small numbers to shoot their resist holes and kill them while they catch them ratting/pve. We ...
- by Serendipity Lost - at 2015.12.14 15:14:47
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